In problem WINDTUNNEL-TOPO, performed GRAPH search for MIN-LENGTH solution.
DEPTH-FIRST search process completed normally.
Depth cutoff = 17
Maximum depth explored = 17
Program cycles = 5,434,988
Total states processed = 46,990,812
Repeated states = 36,012,308, ie, 76.6 percent
Average dead-end depth = PENDING
Average duplicate depth = 14
Depth-cutoff hits = 294,127, ie, 0.6 percent
Average backtrack distance = 1.5 levels (1,256,405 backtracks)
Average branching factor = 8.6
Candidate solution validation:
  Nominal goal paths checked = 11
  Accepted = 1
  Rejected = 10
  VALIDATE-RECORDER-SOLUTION / RECORDING / ACTION-FAILED = 10
Start state:
((HAS-LOCATION AGENT1 LOCATION1) (HAS-LOCATION CONNECTOR1 LOCATION1))
Goal:
(AND (HAS-LOCATION AGENT1 LOCATION5))
Total solution paths recorded = 1, of which 1 is/are unique solution paths
Check *solution-paths* and *unique-solution-states* for solution records.
Number of steps in a minimum path length solution = 17
A minimum length solution path from start state to goal state:
(0.0 (START-STATE))
((HAS-LOCATION AGENT1 LOCATION1) (HAS-LOCATION CONNECTOR1 LOCATION1))
(1.0 (MOVE > AGENT1 moves via ((WALK LOCATION1 NIL LOCATION2))))
((HAS-LOCATION AGENT1 LOCATION2) (HAS-LOCATION CONNECTOR1 LOCATION1))
(2.0 (MOVE > AGENT1 moves via ((STEP (LOCATION2 GROUND) NIL (LOCATION2 PLATE1)))))
((BLOWING WGEARS1) (DEPRESSED PLATE1) (HAS-LOCATION AGENT1 LOCATION2) (HAS-LOCATION CONNECTOR1 LOCATION1) (LATCHED PLATE1)
 (ON1 AGENT1 PLATE1) (ON2 AGENT1 PLATE1) (OPEN GATE1) (TURNING WGEARS1))
(3.0 (MOVE > AGENT1 moves via ((STEP (LOCATION2 PLATE1) NIL (LOCATION2 GROUND)))))
((BLOWING WGEARS1) (HAS-LOCATION AGENT1 LOCATION2) (HAS-LOCATION CONNECTOR1 LOCATION1) (LATCHED PLATE1) (OPEN GATE1) (TURNING WGEARS1))
(4.0 (MOVE > AGENT1 moves via ((WALK LOCATION2 NIL LOCATION1))))
((BLOWING WGEARS1) (HAS-LOCATION AGENT1 LOCATION1) (HAS-LOCATION CONNECTOR1 LOCATION1) (LATCHED PLATE1) (OPEN GATE1) (TURNING WGEARS1))
(5.0 (PICKUP-CONNECTOR > AGENT1 picks up CONNECTOR1 at LOCATION1))
((BLOWING WGEARS1) (HAS-LOCATION AGENT1 LOCATION1) (HOLDING1 AGENT1 CONNECTOR1) (HOLDING2 AGENT1 CONNECTOR1) (LATCHED PLATE1) (OPEN GATE1)
 (TURNING WGEARS1))
(6.0 (CONNECT-CONNECTOR > AGENT1 connects CONNECTOR1 at LOCATION1 on GROUND to (REPEATER1 TRANSMITTER1)))
((BLOWING WGEARS1) (COLOR CONNECTOR1 BLUE) (COLOR REPEATER1 BLUE) (HAS-LOCATION AGENT1 LOCATION1) (HAS-LOCATION CONNECTOR1 LOCATION1)
 (LATCHED PLATE1) (OPEN GATE1) (PAIRED CONNECTOR1 REPEATER1) (PAIRED CONNECTOR1 TRANSMITTER1) (TURNING WGEARS1))
(7.0 (START-RECORDER > AGENT1 starts the recorder))
((BLOWING WGEARS1) (COLOR CONNECTOR1 BLUE) (COLOR REPEATER1 BLUE) (HAS-LOCATION AGENT1 LOCATION1) (HAS-LOCATION CONNECTOR1 LOCATION1)
 (HAS-LOCATION AGENT1* LOCATION1) (HAS-LOCATION CONNECTOR1* LOCATION1) (LATCHED PLATE1) (OPEN GATE1) (PAIRED CONNECTOR1 REPEATER1)
 (PAIRED CONNECTOR1 TRANSMITTER1) (PAIRED CONNECTOR1* TRANSMITTER1) (PAIRED CONNECTOR1* REPEATER1) (RECORDING-IN-PROGRESS)
 (TURNING WGEARS1))
(8.0 (PICKUP-CONNECTOR > AGENT1* picks up CONNECTOR1* at LOCATION1))
((BLOWING WGEARS1) (COLOR CONNECTOR1 BLUE) (COLOR REPEATER1 BLUE) (HAS-LOCATION AGENT1 LOCATION1) (HAS-LOCATION CONNECTOR1 LOCATION1)
 (HAS-LOCATION AGENT1* LOCATION1) (HOLDING1 AGENT1* CONNECTOR1*) (HOLDING2 AGENT1* CONNECTOR1*) (LATCHED PLATE1) (OPEN GATE1)
 (PAIRED CONNECTOR1 REPEATER1) (PAIRED CONNECTOR1 TRANSMITTER1) (RECORDING-IN-PROGRESS) (TURNING WGEARS1))
(9.0 (MOVE > AGENT1* moves via ((WALK LOCATION1 NIL LOCATION2))))
((BLOWING WGEARS1) (COLOR CONNECTOR1 BLUE) (COLOR REPEATER1 BLUE) (HAS-LOCATION AGENT1 LOCATION1) (HAS-LOCATION CONNECTOR1 LOCATION1)
 (HAS-LOCATION AGENT1* LOCATION2) (HOLDING1 AGENT1* CONNECTOR1*) (HOLDING2 AGENT1* CONNECTOR1*) (LATCHED PLATE1) (OPEN GATE1)
 (PAIRED CONNECTOR1 REPEATER1) (PAIRED CONNECTOR1 TRANSMITTER1) (RECORDING-IN-PROGRESS) (TURNING WGEARS1))
(10.0 (MOVE > AGENT1* moves via ((STEP (LOCATION2 GROUND) NIL (LOCATION2 PLATE1)))))
((DEPRESSED PLATE1) (HAS-LOCATION AGENT1 LOCATION1) (HAS-LOCATION CONNECTOR1 LOCATION1) (HAS-LOCATION AGENT1* LOCATION2)
 (HOLDING1 AGENT1* CONNECTOR1*) (HOLDING2 AGENT1* CONNECTOR1*) (ON1 AGENT1* PLATE1) (ON2 AGENT1* PLATE1) (PAIRED CONNECTOR1 REPEATER1)
 (PAIRED CONNECTOR1 TRANSMITTER1) (RECORDING-DEPRESSED PLATE1) (RECORDING-IN-PROGRESS) (RECORDING-LATCHED PLATE1) (RECORDING-OPEN GATE1)
 (RECORDING-TURNING WGEARS1))
(11.0 (MOVE > AGENT1 moves via ((WALK LOCATION1 (WGEARS1) LOCATION4))))
((DEPRESSED PLATE1) (HAS-LOCATION AGENT1 LOCATION4) (HAS-LOCATION CONNECTOR1 LOCATION1) (HAS-LOCATION AGENT1* LOCATION2)
 (HOLDING1 AGENT1* CONNECTOR1*) (HOLDING2 AGENT1* CONNECTOR1*) (ON1 AGENT1* PLATE1) (ON2 AGENT1* PLATE1) (PAIRED CONNECTOR1 REPEATER1)
 (PAIRED CONNECTOR1 TRANSMITTER1) (RECORDING-DEPRESSED PLATE1) (RECORDING-IN-PROGRESS) (RECORDING-LATCHED PLATE1) (RECORDING-OPEN GATE1)
 (RECORDING-TURNING WGEARS1))
(12.0 (MOVE > AGENT1* moves via ((STEP (LOCATION2 PLATE1) NIL (LOCATION2 GROUND)))))
((HAS-LOCATION AGENT1 LOCATION4) (HAS-LOCATION CONNECTOR1 LOCATION1) (HAS-LOCATION AGENT1* LOCATION2) (HOLDING1 AGENT1* CONNECTOR1*)
 (HOLDING2 AGENT1* CONNECTOR1*) (PAIRED CONNECTOR1 REPEATER1) (PAIRED CONNECTOR1 TRANSMITTER1) (RECORDING-IN-PROGRESS)
 (RECORDING-LATCHED PLATE1) (RECORDING-OPEN GATE1) (RECORDING-TURNING WGEARS1))
(13.0 (MOVE > AGENT1* moves via ((STEP (LOCATION2 GROUND) NIL (LOCATION2 PLATE1)))))
((BLOWING WGEARS1) (COLOR CONNECTOR1 BLUE) (COLOR REPEATER1 BLUE) (DEPRESSED PLATE1) (HAS-LOCATION AGENT1 LOCATION4)
 (HAS-LOCATION CONNECTOR1 LOCATION1) (HAS-LOCATION AGENT1* LOCATION2) (HOLDING1 AGENT1* CONNECTOR1*) (HOLDING2 AGENT1* CONNECTOR1*)
 (LATCHED PLATE1) (ON1 AGENT1* PLATE1) (ON2 AGENT1* PLATE1) (OPEN GATE1) (PAIRED CONNECTOR1 REPEATER1) (PAIRED CONNECTOR1 TRANSMITTER1)
 (RECORDING-DEPRESSED PLATE1) (RECORDING-IN-PROGRESS) (TURNING WGEARS1))
(14.0 (MOVE > AGENT1* moves via ((STEP (LOCATION2 PLATE1) NIL (LOCATION2 GROUND)))))
((BLOWING WGEARS1) (COLOR CONNECTOR1 BLUE) (COLOR REPEATER1 BLUE) (HAS-LOCATION AGENT1 LOCATION4) (HAS-LOCATION CONNECTOR1 LOCATION1)
 (HAS-LOCATION AGENT1* LOCATION2) (HOLDING1 AGENT1* CONNECTOR1*) (HOLDING2 AGENT1* CONNECTOR1*) (LATCHED PLATE1) (OPEN GATE1)
 (PAIRED CONNECTOR1 REPEATER1) (PAIRED CONNECTOR1 TRANSMITTER1) (RECORDING-IN-PROGRESS) (TURNING WGEARS1))
(15.0 (MOVE > AGENT1* moves via ((WALK LOCATION2 (WGEARS1) LOCATION3))))
((BLOWING WGEARS1) (COLOR CONNECTOR1 BLUE) (COLOR REPEATER1 BLUE) (HAS-LOCATION AGENT1 LOCATION4) (HAS-LOCATION CONNECTOR1 LOCATION1)
 (HAS-LOCATION AGENT1* LOCATION3) (HOLDING1 AGENT1* CONNECTOR1*) (HOLDING2 AGENT1* CONNECTOR1*) (LATCHED PLATE1) (OPEN GATE1)
 (PAIRED CONNECTOR1 REPEATER1) (PAIRED CONNECTOR1 TRANSMITTER1) (RECORDING-IN-PROGRESS) (TURNING WGEARS1))
(16.0 (CONNECT-CONNECTOR > AGENT1* connects CONNECTOR1* at LOCATION3 on GROUND to (REPEATER1 RECEIVER1)))
((ACTIVE RECEIVER1) (BLOWING WGEARS1) (COLOR CONNECTOR1 BLUE) (COLOR REPEATER1 BLUE) (COLOR CONNECTOR1* BLUE)
 (HAS-LOCATION AGENT1 LOCATION4) (HAS-LOCATION CONNECTOR1 LOCATION1) (HAS-LOCATION AGENT1* LOCATION3) (HAS-LOCATION CONNECTOR1* LOCATION3)
 (LATCHED PLATE1) (OPEN GATE1) (OPEN GATE2) (PAIRED CONNECTOR1 REPEATER1) (PAIRED CONNECTOR1 TRANSMITTER1) (PAIRED CONNECTOR1* REPEATER1)
 (PAIRED CONNECTOR1* RECEIVER1) (RECORDING-IN-PROGRESS) (TURNING WGEARS1))
(17.0 (MOVE > AGENT1 moves via ((WALK LOCATION4 (GATE2) LOCATION5))))
((ACTIVE RECEIVER1) (BLOWING WGEARS1) (COLOR CONNECTOR1 BLUE) (COLOR REPEATER1 BLUE) (COLOR CONNECTOR1* BLUE)
 (HAS-LOCATION AGENT1 LOCATION5) (HAS-LOCATION CONNECTOR1 LOCATION1) (HAS-LOCATION AGENT1* LOCATION3) (HAS-LOCATION CONNECTOR1* LOCATION3)
 (LATCHED PLATE1) (OPEN GATE1) (OPEN GATE2) (PAIRED CONNECTOR1 REPEATER1) (PAIRED CONNECTOR1 TRANSMITTER1) (PAIRED CONNECTOR1* REPEATER1)
 (PAIRED CONNECTOR1* RECEIVER1) (RECORDING-IN-PROGRESS) (TURNING WGEARS1))
Recording phase:
(7.0 (START-RECORDER AGENT1))
(8.0 (PICKUP-CONNECTOR AGENT1* CONNECTOR1* LOCATION1))
(9.0 (MOVE AGENT1* ((WALK LOCATION1 NIL LOCATION2))))
(10.0 (MOVE AGENT1* ((STEP (LOCATION2 GROUND) NIL (LOCATION2 PLATE1)))))
(PAUSE)
(12.0 (MOVE AGENT1* ((STEP (LOCATION2 PLATE1) NIL (LOCATION2 GROUND)))))
(13.0 (MOVE AGENT1* ((STEP (LOCATION2 GROUND) NIL (LOCATION2 PLATE1)))))
(14.0 (MOVE AGENT1* ((STEP (LOCATION2 PLATE1) NIL (LOCATION2 GROUND)))))
(15.0 (MOVE AGENT1* ((WALK LOCATION2 (WGEARS1) LOCATION3))))
(16.0 (CONNECT-CONNECTOR AGENT1* CONNECTOR1* LOCATION3 GROUND (REPEATER1 RECEIVER1)))
(PAUSE)
(MOVE AGENT1* ((WALK LOCATION3 (WGEARS1) LOCATION1)))
(STOP-RECORDER)
Playback phase:
(PAUSE)
(1.0 (MOVE AGENT1 ((WALK LOCATION1 NIL LOCATION2))))
(2.0 (MOVE AGENT1 ((STEP (LOCATION2 GROUND) NIL (LOCATION2 PLATE1)))))
(3.0 (MOVE AGENT1 ((STEP (LOCATION2 PLATE1) NIL (LOCATION2 GROUND)))))
(4.0 (MOVE AGENT1 ((WALK LOCATION2 NIL LOCATION1))))
(5.0 (PICKUP-CONNECTOR AGENT1 CONNECTOR1 LOCATION1))
(6.0 (CONNECT-CONNECTOR AGENT1 CONNECTOR1 LOCATION1 GROUND (REPEATER1 TRANSMITTER1)))
(7.0 (START-RECORDER AGENT1))
(RESUME)
(8.0 (PICKUP-CONNECTOR AGENT1* CONNECTOR1* LOCATION1))
(9.0 (MOVE AGENT1* ((WALK LOCATION1 NIL LOCATION2))))
(10.0 (MOVE AGENT1* ((STEP (LOCATION2 GROUND) NIL (LOCATION2 PLATE1)))))
(PAUSE)
(11.0 (MOVE AGENT1 ((WALK LOCATION1 (WGEARS1) LOCATION4))))
(RESUME)
(12.0 (MOVE AGENT1* ((STEP (LOCATION2 PLATE1) NIL (LOCATION2 GROUND)))))
(13.0 (MOVE AGENT1* ((STEP (LOCATION2 GROUND) NIL (LOCATION2 PLATE1)))))
(14.0 (MOVE AGENT1* ((STEP (LOCATION2 PLATE1) NIL (LOCATION2 GROUND)))))
(15.0 (MOVE AGENT1* ((WALK LOCATION2 (WGEARS1) LOCATION3))))
(16.0 (CONNECT-CONNECTOR AGENT1* CONNECTOR1* LOCATION3 GROUND (REPEATER1 RECEIVER1)))
(PAUSE)
(17.0 (MOVE AGENT1 ((WALK LOCATION4 (GATE2) LOCATION5))))
Evaluation took:
  699.254 seconds of real time
  697.375000 seconds of total run time (682.406250 user, 14.968750 system)
  [ Real times consist of 5.623 seconds GC time, and 693.631 seconds non-GC time. ]
  [ Run times consist of 5.718 seconds GC time, and 691.657 seconds non-GC time. ]
  99.73% CPU
  2,228,661,467,708 processor cycles
  279,228,654,304 bytes consed